Being totally honest I actually prefer the slightly less "puffy" look on the Switch. I think it fits Crash Bandicoot and his world a bit better than some of them having really fuzzy and puffy fur. Shadows are worse, it's bit more blurry and a bit darker. None of that is major though.
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If you use built-in FPS counter on your monitor, then it doesn't work, because the game seems to ignore g-sync. Some games need to be tweaked to work with gsync, or maybe hes just trolling :/ #11
If you play without v-sync, then there is an unlimited potential for higher framerates to improve your experience way beyond your monitor's refresh rate. 300 fps would help even when your monitor can only refresh 60 times per second: The graphics card pushes 300 fps per second, so each of the 60 images your monitor displays is a very "fresh" one.
1) open nvidia control panel. 2) click manage 3d settings. 3) click on tab to right of global. 4) click add. 5) browse to crash's exe. 6) toggle drop down box and select "high performance nvidia processor. 7) realise that a lot of releases go under nvidia's radar and this happens regularly. #6.
*NVIDIA CARDS ONLY*Before this method, i was averaging maybe 40, to 50 frames on ultra, and sometimes 60. (i have a 75hz monitor)after this method, im averag
32 in Crash 2 (Five in each main Warp Room, two in Secret Warp Room, five bosses.) 35 in Crash 3 (Five in each main Warp Room, three in Secret Warp Room, Hot Coco, Eggipus Rex, five bosses) Excluding any DLC, that's exactly 100 levels. Good point, I actually forgot to count the boss levels.
Perfect example: crash 2. It runs at 30 fps on ntsc and 25 fps on pal. Crash moves faster in the pal version (probably because they tied movement speed to framerate) so this version of the game would be the one to speedrun right? Well because the framerate is only 25, the game will sometimes drop inputs.
vLs8tmm.
crash bandicoot n sane trilogy pc low fps